Dominion can you trash a curse card
For this reason, Attacks that distribute curses are usually best acquired very early in the game: a Curse that has been in an opponent's deck since turn 3 will bog down their deck all game, while one that is given out on the final turn will have minimal impact. Likewise, Curses will often be worth giving out even if trashing cards exist. Your opponents might be able to trash the Curses before the game ends to avoid the loss, but the short term damage of slowing down their draws by filling them with Curses will already be done.
As an example, Old Witch gives out Curses but also gives your opponents an opportunity to trash them, with your opponents frequently having few Curses left in the deck by scoring time. Curse counts as a pile when determining the end of the game. In games with a Cursing attack, the Curse pile often empties or is brought low, bringing the game closer to a three-pile ending. Players may also gain Curses intentionally in certain other restricted situations: for instance, Defiled Shrine gives a bonus for buying a Curse; and Curse can constitute an additional differently-named card to get from Fairgrounds or Museum.
Curse is the only card in Dominion that gives negative victory points. Until Empires , with the addition of Landmarks , it was also the only effect in the game that gave negative victory points. Curse is the only card type with a single representative, the only card with the Curse type, and the only card whose name is also a type. Pre-development, you could get Curses from the trash. Also treasures. They changed it to, once trashed, gone forever. My original thought was, I would have an infinite pile of Silvers if I could, but it's a physical game so what can you do.
Getting them from the trash stretched out the supply just slightly. Not all trashing is because of playing Actions and not all trashing is mandatory. For example, Loan from Dominion: Prosperity is a Treasure card that allows you to trash another Treasure card.
Horse is an Action card from Menagerie. It is a one-shot non-terminal draw card, similar to Experiment from Renaissance. Trashing a card usually means removing it permanently from your deck, although there are a small number of cards, chiefly Lurker , Graverobber , Rogue and Treasurer , that can retrieve a card from the trash, and one card, Fortress , which returns itself to you if you try to trash it.
Curses are always in the Supply regardless of whether or not the particular Kingdom has a card that explicitly interacts with Curses. If you play Witch with no Curses remaining, you will still draw 2 cards. Exile is a place to put cards that was introduced in Menagerie. If there are any cards in the Kingdom that use Exile, give an Exile mat to each player.
Cards that can move cards to the trash include trashers and trashing Attacks ; cards that trash themselves are often called one-shots. There are also cards that give an effect when they are trashed. There are 69 cards, 6 Events , 1 Boon , and 2 Projects in the game that can trash another of your cards or a card from the Supply during your turn. Some trashers simply trash cards as their only effect, while others give some benefit in addition. If a trasher gives a benefit varying depending on the specific card trashed, it is further classified as a trash for benefit card.
There are 19 cards and 2 Hexes that can force an opponent to trash one of their cards. Cards in italics have been removed. In general, these are considered to be weak relative to other Attacks; while having a card trashed can be one of the most damaging Attacks to happen to you, most trashing Attacks provide little to no other effect for the person who played it.
In the long run, the benefit provided by other cards tends to outweigh the loss of a card due to a trashing Attack. Some trashing Attacks can even help to be hit by, if they're getting rid of cards you'd want to lose anyway, such as Coppers. Swindler is typically regarded as the strongest trashing Attack, due to its unique ability to let the attacker choose which card the opponent gains to replace the trashed card; this allows Swindler to be a fairly reliable Curser in the early game.
There are 29 cards that can trash themselves. Most, but not all, are classified as one-shots.
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